Academic & Research Profiles
Publications
Design de Jogos de RPG Digitais: Uma investigação sobre a experiência de jogo
Chagas, M. das G. de A., Araujo, B. B. P. L. de, Faria, W. V., Loureiro, C. G., Carmo, M. I. M. M., Donato, N. J., Silva, T. S. T., Maidantchik, V. D., Marques, Y. L. M. de M. (2015)
Proceedings of XIV SBGames 2015 • Teresina, Piauí, Brazil
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism
Ribeiro, P. C. ; de Araujo, B. B. P. L. ; Raposo, A. (2014)
Proceedings of XIII SBGames 2014 • Porto Alegre, Brazil
Evaluating dynamic difficulty adaptivity in shoot'em up games
de Araujo, B. B. P. L. ; Feijó, B. (2013)
Proceedings of XII SBGames 2013 • São Paulo, Brazil
Um estudo sobre adaptatividade dinâmica de dificuldade em jogos
de Araujo, B. B. P. L. ; Feijó, B. (Advisor) (2012)
Master's Dissertation • PUC-Rio, Brazil
Análise de Motores Gráficos 3D para Simulação de Fluídos
de Araujo, B. B. P. L. ; Feijó, B. (2008)
XVI Seminário de Iniciação Científica da PUC-Rio
Desenvolvimento de uma Biblioteca de Funções para Simulação no Torque Game Engine
de Araujo, B. B. P. L. ; Feijó, B. (2007)
XV Seminário de Iniciação Científica da PUC-Rio
Conferences & Presentations
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism
XIII SBGames • Porto Alegre
Dificuldade Adaptativa em Jogos - Considerando jogadores casuais e hardcore
Semana de Ciência e Tecnologia • UniRio
Invited talk at UniRio (Federal University of the State of Rio de Janeiro) by Prof. Geiza Maria Hamazaki.
Evaluating dynamic difficulty adaptivity in shoot'em up games
XII SBGames • São Paulo
Um estudo sobre adaptatividade dinâmica de dificuldade em jogos
M.Sc. Presentation • PUC-Rio
Community & Service
Global Game Jam 2020 — Venue Co-organizer, PUC-Rio
Global Game Jam • Rio de Janeiro
Co-organized the PUC-Rio jam site for GGJ 2020.
Volunteer Reviewer — Elsevier
Peer Review • Since 2016
Invited peer reviewer for Elsevier journals since 2016.
Since: 2016
Games Developed
C++ • AI Dynamic Difficulty Adaptivity
2D shoot'em up game developed for my M.Sc. thesis in Computer Science at PUC-Rio. The game uses artificial intelligence to detect player performance in real time and adapts enemy stats to match player skill level.
Puzzle Game • Award Winner
Presented at Festival Games Brasil 2013. Selected for FILE Games 2012. Won 3rd place in People's Choice Award at SBGames 2011 (Salvador, Brazil). Earlier version presented at Gamecraft 2011.
Java 6 • GTGL Engine
Edutainment puzzle/action game focused on recycling trash cans and environmental awareness, built in Java using the GTGL engine.
Unity 2.6 • Arcade Retro
Class project developed using Unity 2.6 implementing a customized, vibrant reimagining of the classic Space Invaders arcade gameplay.
Print-and-Play • Board Game
A print-and-play social deduction game of deceit and cold war espionage. Presented at Gamecraft 2011 (Rio de Janeiro, Brazil). Available in Portuguese (PT-BR).
RPG-related Publications
Forbidden Magazine #12 • 2021
Encontros Aleatórios: O Bando da Pena Vermelha
Publisher: Buró Brasil
Description of a Robin Hood-esque band of mercenaries, with a twist, designed for the Old Dragon RPG system.
Forbidden Magazine #9 • 2021
Encontros Aleatórios: A Estalagem Lebre Confortável
Publisher: Buró Brasil
An encounter setpiece in an inn with hollow walls used to spy on patrons. Features OSR-based mechanics and Old Dragon rules.
Forbidden Magazine #4 • 2020
Ser Mago pra Quê?
Publisher: Buró Brasil
Guide on playing low-level wizards and magic-users in OSR TTRPGs and Old Dragon, fostering narrative flexibility and communication with the DM.
Forbidden Magazine #2 • 2020
Zen e a Arte de Armadilhas
Publisher: Buró Brasil
Based on the OSR Manifesto, discussing how Dungeon Masters and thief players handle trap searching/disarming with player-challenging mechanics.
Old Dragon Adventure Path • 2017
Delírios de X'agyg: Episódio 1 - A Balada de Baleem Altrafer
Publisher: RedBox Editora / Buró Brasil
A sandbox adventure module for a low-level party in Old Dragon dealing with the lich X'agyg, involving a roadside inn, swamp, and fortune-telling sorceress.