Portrait photo of Bruno Baère

Bruno Baère

Senior Software Engineer — 15+ years building C++ visualization systems
C++ Software Engineer Game AI & Adaptivity Certified ScrumMaster (CSM) CSPO

Core developer of V3O2, a geology & geophysics visualization suite at Instituto Tecgraf (PUC-Rio). M.Sc. Computer Science; researcher in Game AI and dynamic difficulty adaptivity.

Instituto Tecgraf (PUC-Rio) • Hybrid, Rio de Janeiro, Brazil • PT-BR native • English B2

Resumé

Download the complete and updated version of my curriculum vitae:

Experience

15+ years at Instituto Tecgraf (PUC-Rio) on the V3O2 visualization suite. Details limited by NDA — see the V3O2 product page (Tecgraf). Full bullet history in the CV above.

Senior Software Engineer — Instituto Tecgraf, PUC-Rio
Jan 2020 — Present • Hybrid, Rio de Janeiro, Brazil
C++17 • Qt • GTK+ • Boost • GitLab CI/CD

Core developer on V3O2 (geology & geophysics); led a 5–6 person team (2022–2024); two-month release train with 700+ Boost.Test tests; hired ~4 engineers; led the Rocky Linux 8 upgrade.

Product Owner — Instituto Tecgraf, PUC-Rio
Feb 2018 — Jan 2020 • Rio de Janeiro, Brazil
Scrum • Roadmaps • Stakeholder Management

Scrum PO for V3O2: client needs into roadmaps and stories; built the hiring process; demoed at client fairs.

Systems Analyst — Instituto Tecgraf, PUC-Rio
Aug 2011 — Feb 2018 • Rio de Janeiro, Brazil
C++ • OpenGL • Qt • GoogleTest • Valgrind

V3O2 seismic/well-log visualizer for Petrobras; test tooling in Lua; co-led a Scrum workshop.

Researcher — ICAD/VisionLab, PUC-Rio
Apr 2009 — Aug 2011 • Rio de Janeiro, Brazil
C# • DirectX • Games Research

Games and simulation research; built a C# DirectX shade-tree editor.