You Are Trash!

2010
Java 6 GTGE Engine Puzzle / Platformer Edutainment • Sustainability SBGames 2010

Origins & Sustainability Concept

You Are Trash! originated as one of the projects in Project Gamerama 2009, organized by PUC-Rio Arts and Design Department's professor and Donsoft Entertainment's Art Director Guilherme Xavier. Teams selected three gameplay concepts under the umbrella theme of Sustainability: Platform, Puzzle, and Shooting.

Rather than creating a dry, didactic game about recycling, we adopted an edutainment proposal fostering self-education via tangential learning. Concepts and environmental facts are integrated into narrative cutscenes and organic puzzle mechanics rather than rote school quiz mechanics.

You Are Trash Title Menu Screen

You Are Trash! main menu illustrating the stylized comic art direction.

Dual-Phase Gameplay

The gameplay is divided into two alternating, interconnected phases:

  1. The Puzzle Phase: Recyclable trash blocks descend from the top of the screen; the player rotates blocks to align matching materials into corresponding recycling bins.
  2. The Platform & Action Phase: The level layout directly mirrors the player's performance in the puzzle phase. Successful sorting spawns helpful power-ups and clean pathways, whereas sorting mistakes spawn obstacles blocking progress toward the stage exit.
Puzzle Phase Screen

Puzzle phase: matching recyclable blocks.

Action Platform Phase Screen

Action phase: traversing the consequences.

Gameplay Video

You Are Trash! Official Trailer