Overview & Research
Adaptive Shooter is a 2D shoot'em up game specifically designed and developed for my Master's in Computer Science dissertation at PUC-Rio. It implements an experimental dynamic difficulty adaptivity (DDA) system that continuously monitors player performance in real time and automatically balances enemy parameters to match perceived player skill.
The game models player challenge levels without explicit manual difficulty selection, ensuring players neither get bored from excessive ease nor frustrated by insurmountable difficulty. Further findings and formal evaluations are published in the research section of this portfolio.
"Dynamic difficulty adaptivity systems bridge player intent and game challenge, tailoring the feedback loop to individual proficiency curves."