Bruno Baère Pederassi Lomba de Araujo, M.Sc. Computer Science, B.Sc. Computer Engineering

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Certifications:

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Resumé:

You can download the complete and updated resumé here.

Lattes curriculum [Link]
ORCID [Link]
Research Gate [Link]
Academia.edu [Link]
Google Scholar [Link]
LinkedIn [Link]
Github [Link]
Global Game Jam [Link]

Research groups:

Instituto Tecgraf: Computational Geophysics Group [Link]
Department of Arts and Design: Game Design Studies Group [Link]

Publications:

Chagas, M. das G. de A., Araujo, B. B. P. L. de, Faria, W. V., Loureiro, C. G., Carmo, M. I. M. M., Donato, N. J., Silva, T. S. T., Maidantchik, V. D., Marques, Y. L. M. de M. (2015). Design de Jogos de RPG Digitais: Uma investigação sobre a experiência de jogo. In: Proceedings of XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015). Teresina, Piauí, Brazil. [ PDF][ BibTeX]

Ribeiro, P. C. ; de Araujo, B. B. P. L. ; Raposo, A. . ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism. In: Proceedings of the XIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2014), Porto Alegre, Brazil, November 2014. [ PDF][ BibTeX][DOI]

de Araujo, B. B. P. L. ; Feijó, B. . Evaluating dynamic difficulty adaptivity in shoot'em up games. In: Proceedings of the XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, Brazil, October 2013. [ PDF][ BibTeX][ GitHub]

de Araujo, B. B. P. L. ; Feijó, B. (Advisor) . Um estudo sobre adaptatividade dinâmica de dificuldade em jogos (Master's dissertation), Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil, September 2012. [ PDF][ BibTeX][DOI]

de Araujo, B. B. P. L. ; Feijó, B. . Análise de Motores Gráficos 3D para Simulação de Fluídos. In: XVI Seminário de Iniciação Científica da PUC-Rio, 2008, Rio de Janeiro. XVI Seminário de Iniciação Científica da PUC-Rio, 2008. [ PDF]

de Araujo, B. B. P. L. ; Feijó, B. . Desenvolvimento de uma Biblioteca de Funções para Simulação no Torque Game Engine. In: XV Seminário de Iniciação Científica da PUC-Rio, 2007, Rio de Janeiro. XV Seminário de Iniciação Científica da PUC-Rio, 2007. [ PDF]

Games:

Title Year Description Links
Adaptive Shooter 2012 2D shoot'em up game developed for my M.Sc. thesis in Computer Science at PUC-Rio. The game uses artificial intelligence (dynamic difficulty adaptivity) to detect player performance and adapt enemies stats to better suit the player's skills. GitHub
Lights Out 2012 Presented at Festival Games Brasil 2013. Accepted for FILE Games 2012. 3rd place  in People's Choice Award, SGBames 2011 (Salvador, Brazil). Earlier version presented at Gamecraft 2011 (Rio de Janeiro, Brazil) Download
Seu Espião Safado 2011 A print-and-play game of deceit and deduction, in the context of the Cold War. Presented at Gamecraft 2011 (Rio de Janeiro, Brazil). PT-BR only. Download
You Are Trash 2010 Edutainment game made in Java 6 with GTGL engine. Focus on recycling trash cans. Download
GitHub

Presentations:

Title Venue Year Links
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism XIII SBGames - Porto Alegre 2014 PDF
Dificuldade Adaptativa em Jogos - Considerando jogadores casuais e hardcore Semana de Ciência e Tecnologia - UniRio 2014 PDF
Evaluating dynamic difficulty adaptivity in shoot'em up games XII SBGames - São Paulo 2013 PDF
Um estudo sobre adaptividade dinâmica de dificuldade em jogos M.Sc. presentation - PUC-Rio 2012 PDF