Bruno Baère
Software Engineer and researcher specializing in C++, computer graphics, game development, and artificial intelligence with dynamic difficulty adaptivity. Master's in Computer Science from PUC-Rio.
Certifications
Resumé
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Academic & Research Profiles
Publications
Conferences & Presentations
Games Developed
Lights Out
2012Presented at Festival Games Brasil 2013. Selected for FILE Games 2012. Won 3rd place in People's Choice Award at SBGames 2011 (Salvador, Brazil). Earlier version presented at Gamecraft 2011.
Seu Espião Safado
2011A print-and-play social deduction game of deceit and cold war espionage. Presented at Gamecraft 2011 (Rio de Janeiro, Brazil). Available in Portuguese (PT-BR).
RPG-related Publications
Encontros Aleatórios: O Bando da Pena Vermelha
Description of a Robin Hood-esque band of mercenaries, with a twist, designed for the Old Dragon RPG system.
Encontros Aleatórios: A Estalagem Lebre Confortável
An encounter setpiece in an inn with hollow walls used to spy on patrons. Features OSR-based mechanics and Old Dragon rules.
Ser Mago pra Quê?
Guide on playing low-level wizards and magic-users in OSR TTRPGs and Old Dragon, fostering narrative flexibility and communication with the DM.
Zen e a Arte de Armadilhas
Based on the OSR Manifesto, discussing how Dungeon Masters and thief players handle trap searching/disarming with player-challenging mechanics.
Delírios de X'agyg: Episódio 1 - A Balada de Baleem Altrafer
A sandbox adventure module for a low-level party in Old Dragon dealing with the lich X'agyg, involving a roadside inn, swamp, and fortune-telling sorceress.