Download the complete and updated 1-page short resumé, or the Europass style resumé.
Instituto Tecgraf: Computational Geophysics Group [Link]
Department of Arts and Design: Game Design Studies Group [Link]
Chagas, M. das G. de A., Araujo, B. B. P. L. de, Faria, W. V., Loureiro, C. G., Carmo, M. I. M. M., Donato, N. J., Silva, T. S. T., Maidantchik, V. D., Marques, Y. L. M. de M. (2015). Design de Jogos de RPG Digitais: Uma investigação sobre a experiência de jogo. In: Proceedings of XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015). Teresina, Piauí, Brazil. [ PDF][ BibTeX]
Ribeiro, P. C. ; de Araujo, B. B. P. L. ; Raposo, A. . ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism. In: Proceedings of the XIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2014), Porto Alegre, Brazil, November 2014. [ PDF][ BibTeX][ DOI]
de Araujo, B. B. P. L. ; Feijó, B. . Evaluating dynamic difficulty adaptivity in shoot'em up games. In: Proceedings of the XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, Brazil, October 2013. [ PDF][ BibTeX][ GitHub]
de Araujo, B. B. P. L. ; Feijó, B. (Advisor) . Um estudo sobre adaptatividade dinâmica de dificuldade em jogos (Master's dissertation), Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil, September 2012. [ PDF][ BibTeX][ DOI]
de Araujo, B. B. P. L. ; Feijó, B. . Análise de Motores Gráficos 3D para Simulação de Fluídos. In: XVI Seminário de Iniciação Científica da PUC-Rio, 2008, Rio de Janeiro. XVI Seminário de Iniciação Científica da PUC-Rio, 2008. [ PDF]
de Araujo, B. B. P. L. ; Feijó, B. . Desenvolvimento de uma Biblioteca de Funções para Simulação no Torque Game Engine. In: XV Seminário de Iniciação Científica da PUC-Rio, 2007, Rio de Janeiro. XV Seminário de Iniciação Científica da PUC-Rio, 2007. [ PDF]
Title | Venue | Year | Links |
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ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism | XIII SBGames - Porto Alegre | 2014 | |
Dificuldade Adaptativa em Jogos - Considerando jogadores casuais e hardcore | Semana de Ciência e Tecnologia - UniRio | 2014 | |
Evaluating dynamic difficulty adaptivity in shoot'em up games | XII SBGames - São Paulo | 2013 | |
Um estudo sobre adaptividade dinâmica de dificuldade em jogos | M.Sc. presentation - PUC-Rio | 2012 |
Title | Year | Description | Links |
---|---|---|---|
Adaptive Shooter | 2012 | 2D shoot'em up game developed for my M.Sc. thesis in Computer Science at PUC-Rio. The game uses artificial intelligence (dynamic difficulty adaptivity) to detect player performance and adapt enemies stats to better suit the player's skills. |
Download GitHub |
Lights Out | 2012 | Presented at Festival Games Brasil 2013. Accepted for FILE Games 2012. 3rd place in People's Choice Award, SGBames 2011 (Salvador, Brazil). Earlier version presented at Gamecraft 2011 (Rio de Janeiro, Brazil) | Download |
Seu Espião Safado | 2011 | A print-and-play game of deceit and deduction, in the context of the Cold War. Presented at Gamecraft 2011 (Rio de Janeiro, Brazil). PT-BR only. | Download |
You Are Trash | 2010 | Edutainment game made in Java 6 with GTGL engine. Focus on recycling trash cans. |
Download GitHub |
MOLD | 2010 | Class project using Unity 2.6 to implement a version of Space Invaders. | Download |
Title | Description | Publication | Publisher | Year | Link |
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Encontros Aleatórios: O Bando da Pena Vermelha | Description of a Robin Hood-esque band of mercenaries, with a twist, for Old Dragon. | Forbidden Magazine #12 | Buró Brasil | 2021 | Link |
Encontros Aleatórios: A Estalagem Lebre Confortável | An encounter setpiece in an inn with hollow walls, used to spy the patrons. OSR-based rules, some specific to Old Dragon. | Forbidden Magazine #9 | Buró Brasil | 2021 | Link |
Ser Mago pra Quê? | How to play with low level wizards/magic-users in OSR-based TTRPGs, with special coverage of Old Dragon rules. This article enforces communication between player and Dungeon Master to foster a rules-light/narrative approach to give more options to the wizard character. | Forbidden Magazine #4 | Buró Brasil | 2020 | Link |
Zen e a Arte de Armadilhas | Based on the OSR Manifesto, this article discusses how Dungeon Master and the thief player can deal with the thief's abilities, favoring a player-challenging approach to describe dealing with searching and disarming traps. It also describes some rules options and modifiers for Old Dragon. | Forbidden Magazine #2 | Buró Brasil | 2020 | Link |
Delírios de X'agyg: Episódio 1 - A Balada de Baleem Altrafer | A short adventure for a low-level party in Old Dragon that kickstarted a trilogy (Old Dragon Adventure Path 2017) dealing with X'agyg, a lich from one of the classic adventures for Old Dragon. It's a limited sandbox style adventure involving a roadside inn, a swamp and a fortune-telling sorceress. | Buró Brasil website | RedBox Editora | 2017 | Link Wayback Machine |