Bruno Baère, M.Sc. Computer Science, B.Sc. Computer Engineering

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Resumé

Download the complete and updated 1-page short resumé, or the Europass style resumé.

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Lattes icon http://lattes.cnpq.br/0738342776987656
ORCID iD icon https://orcid.org/0000-0002-9698-0570

Research groups

Instituto Tecgraf: Computational Geophysics Group [Link]
Department of Arts and Design: Game Design Studies Group [Link]

Publications

Chagas, M. das G. de A., Araujo, B. B. P. L. de, Faria, W. V., Loureiro, C. G., Carmo, M. I. M. M., Donato, N. J., Silva, T. S. T., Maidantchik, V. D., Marques, Y. L. M. de M. (2015). Design de Jogos de RPG Digitais: Uma investigação sobre a experiência de jogo. In: Proceedings of XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015). Teresina, Piauí, Brazil. [ PDF][ BibTeX]

Ribeiro, P. C. ; de Araujo, B. B. P. L. ; Raposo, A. . ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism. In: Proceedings of the XIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2014), Porto Alegre, Brazil, November 2014. [ PDF][ BibTeX][ DOI]

de Araujo, B. B. P. L. ; Feijó, B. . Evaluating dynamic difficulty adaptivity in shoot'em up games. In: Proceedings of the XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, Brazil, October 2013. [ PDF][ BibTeX][ GitHub]

de Araujo, B. B. P. L. ; Feijó, B. (Advisor) . Um estudo sobre adaptatividade dinâmica de dificuldade em jogos (Master's dissertation), Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil, September 2012. [ PDF][ BibTeX][ DOI]

de Araujo, B. B. P. L. ; Feijó, B. . Análise de Motores Gráficos 3D para Simulação de Fluídos. In: XVI Seminário de Iniciação Científica da PUC-Rio, 2008, Rio de Janeiro. XVI Seminário de Iniciação Científica da PUC-Rio, 2008. [ PDF]

de Araujo, B. B. P. L. ; Feijó, B. . Desenvolvimento de uma Biblioteca de Funções para Simulação no Torque Game Engine. In: XV Seminário de Iniciação Científica da PUC-Rio, 2007, Rio de Janeiro. XV Seminário de Iniciação Científica da PUC-Rio, 2007. [ PDF]

Conferences

Works presented at conferences
Title Venue Year Links
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism XIII SBGames - Porto Alegre 2014 PDF
Dificuldade Adaptativa em Jogos - Considerando jogadores casuais e hardcore Semana de Ciência e Tecnologia - UniRio 2014 PDF
Evaluating dynamic difficulty adaptivity in shoot'em up games XII SBGames - São Paulo 2013 PDF
Um estudo sobre adaptividade dinâmica de dificuldade em jogos M.Sc. presentation - PUC-Rio 2012 PDF

Games

Games developed
Title Year Description Links
Adaptive Shooter 2012 2D shoot'em up game developed for my M.Sc. thesis in Computer Science at PUC-Rio. The game uses artificial intelligence (dynamic difficulty adaptivity) to detect player performance and adapt enemies stats to better suit the player's skills. Download
GitHub
Lights Out 2012 Presented at Festival Games Brasil 2013. Accepted for FILE Games 2012. 3rd place  in People's Choice Award, SGBames 2011 (Salvador, Brazil). Earlier version presented at Gamecraft 2011 (Rio de Janeiro, Brazil) Download
Seu Espião Safado 2011 A print-and-play game of deceit and deduction, in the context of the Cold War. Presented at Gamecraft 2011 (Rio de Janeiro, Brazil). PT-BR only. Download
You Are Trash 2010 Edutainment game made in Java 6 with GTGL engine. Focus on recycling trash cans. Download
GitHub
MOLD 2010 Class project using Unity 2.6 to implement a version of Space Invaders. Download

RPG-related Publications

Role-playing-game-related publications
Title Description Publication Publisher Year Link
Encontros Aleatórios: O Bando da Pena Vermelha Description of a Robin Hood-esque band of mercenaries, with a twist, for Old Dragon. Forbidden Magazine #12 Buró Brasil 2021 Link
Encontros Aleatórios: A Estalagem Lebre Confortável An encounter setpiece in an inn with hollow walls, used to spy the patrons. OSR-based rules, some specific to Old Dragon. Forbidden Magazine #9 Buró Brasil 2021 Link
Ser Mago pra Quê? How to play with low level wizards/magic-users in OSR-based TTRPGs, with special coverage of Old Dragon rules. This article enforces communication between player and Dungeon Master to foster a rules-light/narrative approach to give more options to the wizard character. Forbidden Magazine #4 Buró Brasil 2020 Link
Zen e a Arte de Armadilhas Based on the OSR Manifesto, this article discusses how Dungeon Master and the thief player can deal with the thief's abilities, favoring a player-challenging approach to describe dealing with searching and disarming traps. It also describes some rules options and modifiers for Old Dragon. Forbidden Magazine #2 Buró Brasil 2020 Link
Delírios de X'agyg: Episódio 1 - A Balada de Baleem Altrafer A short adventure for a low-level party in Old Dragon that kickstarted a trilogy (Old Dragon Adventure Path 2017) dealing with X'agyg, a lich from one of the classic adventures for Old Dragon. It's a limited sandbox style adventure involving a roadside inn, a swamp and a fortune-telling sorceress. Buró Brasil website RedBox Editora 2017 Link
Wayback Machine